Programer objašnjava kako izgleda programiranje igara za konzole

Programer objašnjava kako izgleda programiranje igara za konzole

  • Pridružio: 14 Feb 2008
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Citat:Cory Bloyd who works at Munkeyfun studio has revealed how hard/easy it was developing for different consoles ranging from N64 to the PS3. And you guessed it right, the PS3 was the hardest.

“I’ll add that even though I give Sony a hard time, I really do enjoy pounding on their machines. Sony consoles have always been a challenge. But, if you are willing to work with them instead of against them, they love you back tenfold,” he said.

He revealed these things on Reddit, where he goes by the handle Corysama. You can check out his entire explanation below.

Nastavak ovde :

Citat:PS3: A 95 pound box shows up on your desk with a printout of the 24-step instructions for how to turn it on for the first time. Everyone tries, most people fail to turn it on.


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