DreamMaker - Programming Language Of The Future! (?)

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DreamMaker - Programming Language Of The Future! (?)

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Introduction

DreamMaker is a general-purpose computer programming language based on natural language. It uses English vocabularies for computer instructions and English grammars and punctuations for programming syntax. DreamMaker replaces the arcane and hard to remember symbolic programming instructions, syntax and rules that are used in conventional programming languages such as C/C++, Java, and Visual Basic with plain English sentences. This reduces the complexity in computer programming. It makes computer programming almost as simple and effortless as interacting with humans. Using English instructions, DreamMaker minimized the logical and linguistic mental-translation process that programmers go through when writing programs using conventional programming languages. This enables the programmers to efficiently convert ideas into robust and powerful computer programs.

DreamMaker is an intelligent programming language. DreamMaker mimics the way human brains organize, associate and retrieve information. This enables DreamMaker not only to understand instructions written in a human language like English, but also allows it intelligently find the best solution out of many possible solutions to a problem. If it needs, it can combine parts of many possible solutions to form the final answer to a problem. The built-in intelligence automatically determines the correct instruction and complete in-between steps for certain instructions. This capability alleviates programmers from the tedious and mundane programming and housekeeping tasks. It greatly reduces the programmers' workload and improves efficiency and productivity. DreamMaker’s intelligence makes the programmers’ job easier and less stressful and it makes computer programming a more pleasant experience.

DreamMaker is a powerful and versatile programming language. It can be used in place of C/C++, Visual Basic and Java (in many cases) for writing computer programs. DreamMaker possesses the programming capability and functionality of C plus advanced functionality found in high-level programming languages such as Visual Basic. Besides the standard GUI (Graphical User Interface) and CUI (Character User Interface) programming functions, DreamMaker also provides rich sets of functions for writing database, network, 3D graphics and animation programs. For programmers who need to do low-level programming, DreamMaker has built-in support for assembly-code programming. The assembly-code instructions are used just like the standard programming instructions inside DreamMaker programs. DreamMaker generates fast and efficient executable programs and assembly code source files. DreamMaker's object files are compatible with C/C++ object and library files. They can be linked with object files created by C/C++, Pascal, Assembly and various other compilers. The assembly source code can be used inside standard C/C++ source code and other compatible assembly code. Since DreamMaker uses English to write programs, program documentation in many cases are not necessary. DreamMaker programs are self-explanatory.

DreamMaker makes computer programming easy to learn and quick to master. To become a proficient programmer in traditional programming languages such as C/C++ usually requires a college graduate in Computer Science with strong technical background. After a few years of on job training as a programmer, he or she becomes productive C/C++ programmer. Using DreamMaker, a person with good English skill and learning aptitude can become a productive programmer quickly after going through training course in DreamMaker. This is because the technical aspects of programming, information and capabilities of the targeted system (i.e. Microsoft Windows) are encapsulated in DreamMaker. This information and knowledge can be quickly learned and dissimilated by the programmer. Once the programmer understands the system’s capability and functionality, to write a program in DreamMaker becomes a simple and straightforward process of gathering the thoughts and formulate the ideas into English instructions and expressions in a program.

DreamMaker simplifies the programming task. It significantly reduces the time and costs for software development, maintenance and programmer training. It drastically cuts down programming errors and the need for program debugging, one of the most frustrating and time consuming aspect in computer programming. This improves software reliability and project success rate. Using plain English to write programs makes the collaboration in program development, documentation and support a more cohesive process. These advanced capabilities help the programmers create more feature-rich and user-friendly software and open up opportunities for new software applications.

Lep programcic koji je u fazi razvoja.
Uz instalaciju se dobije i nekoliko semplova...
Uostalom pogledajte i sami na:
isdreamaker.com/
Vase misljenje?



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ma daj Smile



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  • AxeZ 
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uuu...jebalo kevu...ovo zajebalo i Visual Basic...Smile

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Lepo zvuci samo mislim da treba jos vremena da prodje pa da bude kako treba.

Samo mislim da komplikuju.

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mislim, to ce biti smor kucati, ono:

napravi petlju, uvecavaj promenljivu $i, neka krene od nule, i nek ide do 5.

a sve to moze i mnogo krace:
for (i=0; i<5; i++)

mislim....... zamlacuju se.
bolje je nauciti neki programski jezik, i posle ovako brze programirati, nego na engleskom kucati roman...

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hehe ovo sam ja razmisljao da uradim Very Happy, naravno salim se...

@ Peca

moze i krace
for i=0 to 5
next i

Very Happy

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snoop, ipak je basic = basic...

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Ma ne, ne shvatate ovo kako treba.
npr.
Neki klinac zeli da nauci neki prog. jezik.
Pravi izbor izmedju jezika koji treba da uci i jezika koji fakticiki vec zna (dobro nije da ga "zna" ali ga sigurno lakse razume).
Sta vi mislite za koju ce se varijantu opredeliti slici HOME MADE programeri?
Sve sto je potrebno je kompanija koja ce da lansira DreamMaker i stvar je gotova ( i mozda da mu promene ime jer DreamMaker (!?), zvuci malo glup)
Mislite o tome. (-:

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snoop ::
moze i krace
for i=0 to 5
next i


da znam visual basic rekao bi da si jedan deo petlje zaboravio a i to nije bas tako kratko jer si obavezan da stavljas u dva reda, a sta je krace kad pravis duplu petlju? Smile
recimo
for (int i=0,j=0; i<20; i++,j+=2){}

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@ Bone

necemo sada da cepidlacimo Very Happy

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