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Neverwinter Nights 2

 
Indeks -> MyCity forum -> Igre -> RPG / MMORPG -> Neverwinter Nights 2
Napisano na dan: 5.11.2006
Strana: 1, 2, 3, 4
Poslao: 04 Jan 2007 00:21
TalijaN
Počasni građanin
 
Pridružio: 13 Avg 2004
Poruke: 929
Gde živiš: Nis

Blog: Gde god se puca, mene ne zaobilazi.

[Povratak na vrh]


Ok, nije strasno, ali nebi trebalo uopste da ga bude. Probaj te driver-e...
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Registruj se da bi učestvovao u diskusiji. Registrovanim korisnicima se NE prikazuju reklame.
Poslao: 12 Jan 2007 23:58
Lonely Eagle
Super građanin
 
Pridružio: 07 Maj 2004
Poruke: 1072
Gde živiš: juzna Srbija

Blog: TEA pec problem

[Povratak na vrh]




Nisam uspeo da je predjem! Zaglavio sam se ispred svog zamka i nece da me puste unutra.Imao sam misiju da unistim neka dva mosta gde mi pomaze "cale i njegova druzina sa strelama koji stoje na brdu" na kraju te misije.Presao sam to(druzina nije htela da podje samnom,jednostavno ne znam gde da je pronadjem posle onog sastanka u zamku)
I vratim se ispred svog zamka,tacnije na farmu a vrata zamka zatvorena!
Prelazio sam nekoliko puta istu misiju i isto se desilo pa sam onda lepo obrisao igru jer mi je oduzela previse slobodnog vremena i zivaca.
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Poslao: 13 Jan 2007 04:57
TalijaN
Počasni građanin
 
Pridružio: 13 Avg 2004
Poruke: 929
Gde živiš: Nis

Blog: Gde god se puca, mene ne zaobilazi.

[Povratak na vrh]


Vrlo cudno. Meni se to nije desilo. Ako uzmemo u obzir da je igra dosta zabagovana generalno, probaj neki patch.


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Poslao: 14 Jan 2007 15:30
Lonely Eagle
Super građanin
 
Pridružio: 07 Maj 2004
Poruke: 1072
Gde živiš: juzna Srbija

Blog: TEA pec problem

[Povratak na vrh]


I ja sam o tome razmisljao ali kada sam video da ima 200mb.....:-O


Blog
Poslao: 16 Jan 2007 03:14
TalijaN
Počasni građanin
 
Pridružio: 13 Avg 2004
Poruke: 929
Gde živiš: Nis

Blog: Gde god se puca, mene ne zaobilazi.

[Povratak na vrh]


Ma i to nije nista. Zamisli mene kada sam za Warhammer Mark of Chaos skidao cak 3 patcha od po skoro 300 MB svaki, pa ti vidi. Smile


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Poslao: 17 Jan 2007 17:54
vertiGo!
Super građanin
 
Pridružio: 27 Jun 2004
Poruke: 1268
Gde živiš: Subotica

[Povratak na vrh]


Ma ako si obriso... I meni je oduzela mnogo vremena.


Poslao: 18 Jan 2007 11:55
TalijaN
Počasni građanin
 
Pridružio: 13 Avg 2004
Poruke: 929
Gde živiš: Nis

Blog: Gde god se puca, mene ne zaobilazi.

[Povratak na vrh]


Sve u svemu, slazem se da su mogli i bolje da je urade.
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Poslao: 27 Jun 2007 01:12
WITCH - KING
Građanin
 
Pridružio: 18 Mar 2007
Poruke: 163
Gde živiš: Angmar

Blog: Ljubitelji L.O.T.R.

[Povratak na vrh]


Koja vam je omiljena rasa i klasa u Neverwinter Nights 2 Forgotten Realms.
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Poslao: 27 Jun 2007 09:57
Ljubicasti
Građanin
 
Pridružio: 25 Maj 2007
Poruke: 117
Gde živiš: Novi Sad

[Povratak na vrh]


jednio sto nevolim u NWN2 je to sto mi fali Aribeth da mi daje Questove...

----------- Dopuna: 27 Jun 2007 9:57 ---------

omiljena klasa / rasa ?

pa : Moon Elf mage

Human paladin
Poslao: 07 Jul 2007 23:13
WITCH - KING
Građanin
 
Pridružio: 18 Mar 2007
Poruke: 163
Gde živiš: Angmar

Blog: Ljubitelji L.O.T.R.

[Povratak na vrh]


Znate sta najvise koci igru filter za mapu. Ono pise ako se iskljuci filter "none" igra mnogo lakse radi, ali nije tako slobodno povecajte i igra ce raditi mnogo, mnogo bolje!
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Poslao: 08 Jul 2007 00:18
Source
Moderator foruma
 
Pridružio: 10 Jan 2005
Poruke: 3200
Gde živiš: Stara Pazova

[Povratak na vrh]


Hmm... Probaću sutra ujutro sa tim, pošto mi je sad malo kasno da instaliram Smile.
Poslao: 08 Jul 2007 02:01
WITCH - KING
Građanin
 
Pridružio: 18 Mar 2007
Poruke: 163
Gde živiš: Angmar

Blog: Ljubitelji L.O.T.R.

[Povratak na vrh]


Senke isto tako koce, i njih mozes iskljuciti. Ili bar smanjiti one brojke sa desne strane. A igra ce i dalje izgledeti dobro. Sve ostalo mozes pojacati na najjace.

Ja sam danas krenuo igru iz pocetka, moram da se pripremim za nastavak koji dolazi na jesen pod nazivom Mask of the Betrayer.
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Poslao: 08 Jul 2007 12:20
Ljubicasti
Građanin
 
Pridružio: 25 Maj 2007
Poruke: 117
Gde živiš: Novi Sad

[Povratak na vrh]


ja sam je kretao X puto iz pocetka...skinuo sam 2 mod-a ( 1 da mogu da biram prestige classes na pocetku ( duelist,rdd..) i drugi da nemo onih gluposti sa levelovima (deep gnome = 3 lvla manje ) ) i imam Drow Duelist-a Very Happy Very Happy Very Happy
Poslao: 25 Jul 2008 11:56
WITCH - KING
Građanin
 
Pridružio: 18 Mar 2007
Poruke: 163
Gde živiš: Angmar

Blog: Ljubitelji L.O.T.R.

[Povratak na vrh]


Evo jednog sajta gde su lepo objasnili kako najbolje preci igru:
http://nwvault.ign.com/View.php?view=NWN2walkthrough.Detail&id=62

----------- Dopuna: 25 Jul 2008 11:56 ---------

Neverwinter Nights 2: Mysteries of Westgate

IGNPC: So what's the big mystery anyway? What's going on with the Night Masks in Westgate?

Alan Miranda: When it comes to the Night Masks, the thieves' guild in Westgate, mystery is what they're all about. The player starts the game after having picked up a mask in their travels. Unfortunately, the mask is cursed and magically returns if thrown away, so the player has to figure out a way to lift the curse before they go completely insane. Luckily, they find out that this cursed item is the emblem of the Night Masks of Westgate, so that's the starting point of the adventure. Finding the Night Masks and uncovering what nefarious things they're currently up to, not to mention all the other strange stuff that happens in Westgate, is all part of the mystery.

IGNPC: Why is Westgate a compelling setting for this newest adventure? What types of unique encounters or moods does it present?

Luke Scull: Westgate is the perfect location to set a city adventure as it's one of the most exciting and intrigue-laden places in the Forgotten Realms. On every street corner, in every dark alley, and behind every closed door, there's an adventure to be found. The mood of the city is one of danger and excitement at the best of times. At the particular time the player is in the city, there's also an undercurrent of fear and uncertainty about the guild war taking place on the streets. Storm clouds seem a perpetual feature of the Westgate skyline at this time of year, reflecting the turmoil happening far below.

IGNPC: What choices do the players have in terms of getting involved in the conflict? What decisions and dilemmas will players face in this adventure? We'd love to hear more about the moral elements but we also want to know if there are any cool new monsters.

Luke Scull: We designed this adventure pack to offer a great deal of player choice from start to finish. The player will be expected to choose sides in the guild war taking place within the city, and their choice will open up a completely different set of quests and adventures. Our moral choices are very interesting, as often there are no outright good or evil options but rather shades of grey. In some cases, the player will need to choose between the lesser of two evils.

Alan Miranda: We definitely have some cool new monsters. Native to the city of Westgate is a giant sea serpent called a quelzarn. The harbour waters are filled with these beasts that have been said to pluck sailors from ship decks. They also inhabit the sludgy sewer waters beneath the city, a place the player will become intimately familiar with. We also have a new wererat creature, and when the player arrives, they will find that the city has been overrun by these whiskered vermin. Obviously, the Night Masks aren't too happy at this intrusion on their turf. We have another couple of new monsters, but we'll have to save them as a surprise when you play the game. Smile

IGNPC: Does this new adventure tie in to the events of the previous installments or are you creating an entirely new storyline that's separate from our previous adventures? What's the overall level of challenge here and will players be able to bring their favorite characters to Westgate?

Luke Scull: Mysteries of Westgate features a completely new storyline that is unconnected to the adventures presented in the official campaign and its expansion. The game is designed to provide a balanced challenge for player characters starting at around level 8. Players will be able to bring their favorite character into the game providing their level range is suitable. However, we do recommend that players start the adventure pack with a fresh character, which will then be leveled up and given appropriate equipment to ensure the most balanced and enjoyable experience.

IGNPC: Any options for online cooperative play?

Alan Miranda: We designed Mysteries of Westgate to be a single-player-only adventure, so that we could focus all of our efforts on refining that experience.

IGNPC: How do you manage to maintain the same high level of presentation with the new content? What sorts of standards do you want to preserve? Why is that important to you?

Alan Miranda: As a former producer at BioWare on the Baldur's Gate and Neverwinter Nights games, my directive from Ray and Greg was to always produce games of the highest quality. Now, as CEO of Ossian Studios and producer on all our games, I can say that we have that very same goal of developing games of the highest quality. Ossian focuses on making epic adventures, so we spend a lot of effort in developing and refining our main stories and sidequest stories. We also take a great deal of care in developing all our other content, like character writing, scripting, art, area design, and audio. I think doing your best on whatever you work on is always very important.

IGNPC: Why did you guys decide to go for a download only version? Are there cost considerations involved there? Do you anticipate that it will affect your sales? What's the overall price for this adventure pack anyway?

Keehwan Her: From a financial perspective, digital distribution makes a lot of sense. It allows us to sell the Adventure Pack at a lower price point while still providing players with the same high quality gameplay and content that they've come to expect from NWN2 products. The Mysteries of Westgate Adventure Pack will be available for digital download for $9.99.

IGNPC: You mentioned that members of the community are involved in the development process? What are their roles in the creation of the adventure? How did they get on board?

Alan Miranda: Well, it's more the case that Ossian Studios hired some of the best members of the community to work on Mysteries of Westgate (much as BioWare does for their games). As experienced builders in the community, they had already proven their skills and talent with their track record of making free modules or art content for the community. We're always staying current with what happens in the NWN2 community, and keeping our eyes open for new talent that might be a good fit within Ossian. That is how we assembled much of the MoW team.

IGNPC: Will the new pack include additional resources for the toolset? What types of new things will amateur designers be able to play with now?

Alan Miranda: Getting new toolset resources to builders is part of the plan. Players will be able to buy Mysteries of Westgate, but a selection of resources from the game will be released for free. These would include a tileset, creatures, placeables, and music. We believe that anything that expands the palette for community modders to build their own adventures can only be a good thing!
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Srodne teme:
Forum Tema Datum
Igre Neverwinter Nights 2 - igra najavljena 10 Avg 2004 02:43
RPG / MMORPG Neverwinter Nights 2: Mask of the Betrayer 08 Jul 2007 10:13
RPG / MMORPG Neverwinter Nights misljenja? 03 Apr 2004 08:54
RPG / MMORPG Neverwinter Nights 2: Storm of Zehir 26 Jul 2008 12:41
Igre Neverwinter 2?? 23 Okt 2004 11:40
Lyrics Nights In White Satin 10 Jun 2005 02:20
Lyrics accept - guardian of the night 07 Sep 2004 11:59
Lyrics Wish I had an angel- Nightwish lyrics 19 Mar 2005 15:50
Filmomanija A Nightmare on Elm Street 2010 20 Mar 2010 17:27
Moda Grazia Shopping night 26 Okt 2009 14:58


 


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