Razgovor sa Chris Satchell o XNA 2

Razgovor sa Chris Satchell o XNA 2

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Chris Satchell, vodja tima koji razvija XNA, govori o XNA 2 za DevelopMap.com
Citat:Opening up Xbox Live to XNA developers, arguably the biggest of the new additions to Game Studio 2.0, will mean that anyone can develop a game that uses Xbox Live as the multiplayer service. What was the reason behind doing this?

Well, I've had people requesting it, pressuring for it, and generally laying on about it to me ever since we launched version one. It's like "Hey, that's brilliant, you opened up the Xbox 360! When do I get Live?" [laughs]

But especially, universities really want to be able to teach their students networked game design and the associated issues like real-time syncronisation. They thought it was great that you could just use it in Windows, using the .NET network stack, but they wanted to do it on Xbox 360 as well, so there's always been that desire.

I think in the enthusiast community too people were like "Come on, online gaming is the future, we love Xbox Live and we want to be able to do some of that in our game." So since we released – even before we released – we finally worked out a way to be able to deliver that in a way that's consisitent with the rest of the framework and secure enough to make our consumers feel good about the integrity of Xbox Live.

I think one of the things people take from it is that it shows our commitment to these developers – I mean, you can see the sheer quality of talent out there from the Dream Build Play competition we ran. You know, they get exactly the full range of capabilities that the professionals do, and I absolutely believe that, much like how we've seen some really innovative and creative ideas from Dream Build Play, we'll see the same online. People will do online game styles that'll make us go "Wow! I haven't seen that before!" and so really we just wanted to make sure we were able to get it into people's hands.

Of course I'm now looking at the forums to tell us what the next thing people want is – I'm sure there's something!


Prvi deo razgovora: http://www.developmag.com/interviews/72/XNAbling-everyone-Part-1
Drugi deo razgovora: http://www.developmag.com/interviews/73/XNAbling-everyone-Part-2

Dopuna: 20 Nov 2007 21:31

XNA 2 Beta je tu za download! Smile

Evo i nekih primera koje mozete naci na sajtu.
Citat:XNA Game Studio 2.0 (Beta) Content

Download these new and updated samples and starter kits to jumpstart your Beta experience and to help learn about the new features available in XNA Game Studio 2.0.


Net Rumble Starter Kit (Beta)
Net Rumble is a complete XNA Game Studio game that you can build, play, and modify. Showcasing the new multiplayer features in XNA Game Studio, Net Rumble is a two-dimensional shooter where up to sixteen players compete online in a death match arena filled with asteroids and power-ups. With source code and art included, Net Rumble provides an excellent starting point for creating your own online multiplayer game using XNA Game Studio.

Note that this is a Beta pre-release version of Net Rumble, features in the final version may differ.

Audio 3D Sample (Beta)
This sample shows how to position sounds in 3D space, implementing panning, Doppler, and distance attenuation effects.

Bloom Postprocess Sample (Beta)
This sample shows how to use bloom post-processing filters to add a glow effect over the top of an existing scene.

Game State Management Sample (Beta)
This sample shows how to manage the transitions between different menus and gameplay states.

Normal Mapping Effect Sample (Beta)
This sample builds on the concepts illustrated in the Custom Model Effect sample, and applies a normal mapping effect to a mesh. The sample also uses a custom content processor to demonstrate two additional concepts: adding and removing per vertex data from a mesh, and reading opaque data.


http://creators.xna.com/beta/betahome.aspx

Dopuna: 13 Dec 2007 20:47

Jutros je izasla i finalna verzija XNA 2! Smile

Vise o novoj verziji mozete saznati ovde: http://blogs.msdn.com/xna/archive/2007/12/13/xna-game-studio-2-0-released.aspx



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