Irrlicht 1.4beta

Irrlicht 1.4beta

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Za one koji ne znaju, Irrlicht je besplatan 3d engine koji radi u C++ i svim .Net jezicima:

Citat:The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.
We've got a huge active community, and there are lots of projects in development that use the engine. You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings for java, perl, ruby, basic, python, lua, and so on. And best of all: It's completely free.


Nova verzija donosi i neka poboljsanja:

Citat:* Enhanced software rasterizer: 32 bit rendering, dynamic lights, more materials (Thx to Thomas Alten!).
* Support for the Code::Blocks IDE
* Microsoft .dll hell awareness (no more abort and 'd3dx9_xx.dll not found' messages), Irrlicht will also operate if some of these dlls can not be loaded.
* Better support for orthogonal rendering and drawing to foreign windows, useful for creating 2D games, editors and 3D tools using Irrlicht.
* Improved Irrlicht.NET (root scene node, view frustrums, bounding boxes, ...)
* More precise picking
* gcc 4 support
* Bugfixes, other small implemented feature requests


Detaljnije: http://irrlicht.sourceforge.net/



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  • Pridružio: 24 Jul 2005
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Znam ja sve to, i u redu je njihov 3D Engine, ne sumnjam u kvalitet, ali jedno mi nije jasno....

Gde je Scene Editor??????

Pre 2-3 godine sam saznao za Irrlicht i tada je bila aktuelna verzija 0.3 (don't laugh), pa sam odustao samo zato sto sam morao da "nagadjam" koordinate objekta koji postavljam na scenu.

Nasao sam i neki Scene editor, koji je srednjoskolac pravio, ali nije imao "save" opciju... Glupost...

Nego, kako se to resava? Ima li neki Scene editor koji vi koristite ili...



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Nema nekog zvanicnog scene editor-a za Irrlicht... spominje se da ce ga biti u verziji 2, ali to nije prioritet.

Ja sam jedan od onih koji vole da sami prave alate tako da mi nedostatak scene editor-a ne pada posebno tesko Smile

Pogledaj neke od alata koji ti mogu olaksati rad, medju kojima ima i nekih alata za pravljenje scena:

http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=2963

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To mi nikako ne ide u glavu, na znam zasto...

Kako ti mislis da napravim iole pristojnu igru ako moras da nagadjas koordinate, recimo merdevina?

To mi je nekako cudno, ali eto... Posto si rekao da volis da pises svoje alate, ocekujem da ces meni prvom javiti za scene editor koji ti budes napravio...

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  • Pridružio: 06 Jun 2006
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pa napravi u nekom 3d programu nivo ili sta vec pa importuj
zar je to toliko tesko?

evo i blog irrlicht3d.org/
a evo i o scene editoru koji je u fazi izrade: irrlicht3d.org/pivot/entry.php?id=291

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  • Pridružio: 03 Avg 2006
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Za one koji ne znaju izasao je Irrlicht 1.1, irrKlang 0.1 i irrEdit 0.4

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Citat:We just released version 1.2 of the Irrlicht engine. Here is a short overview of what you'll find in the package:

* Sun Solaris/SPARC support
* improved .3ds, OGRE .mesh, .ms3d and COLLADA loaders
* hardware texture coord manipulation and non-power-of-two texture support
* possibility to run Irrlicht on Linux servers without X11
* additional new UI skin
* speed optimizations (FPU)
* basic mipmap support for software driver 2
* hundreds of bug fixes, enhancements, performance improvements and a lot more


http://irrlicht.sourceforge.net/index.html

Scene Editor
http://www.ambiera.com/irredit/index.html

Dopuna: 02 Okt 2007 22:56

Citat:We just released the first beta version of Irrlicht 1.4. Basically, this is revision 1012 from the subversion server, with precompiled binaries, examples and documentation. Irrlicht 1.4 will have the first major (breaking) API changes as we are moving towards a better engine, so we are releasing this beta for all people to try it out and to help us to improve it until the stable release. Irrlicht 1.4beta already features a lot of new things such as

* A rewritten unified skeletal animation system with some more sophisticated long awaited features such as manual joint animation.
* Irrlicht's own file format: .irrmesh, for static meshes.
* Mesh writing support: Write collada, .stl and .irrmesh files. Irrlicht now can also read .stl files and be used to convert any file it can read into these file formats.
* Enhanced Particle System reintegrated from the irrSpintz fork
* Improved GUI: Keyboard control support (tab, shift etc), SpinBox,
* PointSprite support
* Improved collada, .obj, .my3d and loaders
* Tons of bug fixes and other feature enhancements

Thanks to all people helping out, and especially to all members of the Irrlicht Team. Happy downloading, and please be aware that this release is beta only.


http://irrlicht.sourceforge.net/

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  • Pridružio: 30 Jun 2007
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Odlično, jedva sam čekao 1.4, iako je beta. Sad' ću da isproam
kako mi radi na nekim 'projektima'.
Sa SVN-a ne skidam, volim da sačekam zvanično izdanje.

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